Tomas
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Name: Tomas Scriver            Age: 24              Gender: Male
Class: Wizard 1                                       Race: Human
Paragon Path: --             Deity: Ioun         Alignment: Unaligned
Epic Destiny: --
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Str: 10 / +0             Level Bonus: +0                        AC: 15
Con: 15 / +2             Basic Melee: +0                 Fortitude: 13
Dex: 12 / +1            Basic Ranged: +0                    Reflex: 16
Int: 20 / +5          Healing Surges: 8 / 6HP                 Will: 16
Wis: 16 / +3                                            Initiative: +1
Cha: 11 / +0                                                    HP: 25 / 12
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Class Features:
  Orb of Imposition: Encounter; -Wisdom Modifier to Save For 1 Creature or
                     extend 'End of Turn' spell till end of following turn
  Ritual Casting
  Spellbook: Extra Daily and Utility Spells
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Race Features:
  Extra At-Will Power, Extra Feat, Extra Skill, +1 to all Defenses
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Skills:
  Acrobatics +1, *Arcana +10, Athletics +0, Bluff +0, Diplomacy +0,
  *Dungeoneering +8, Endurance +2, Heal +3, *History +8, *Insight +8,
  Intimidate +0, *Nature +8, Perception +3, *Religion +10, Stealth +1,
  Streetwise +0, Thievery +1
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Background Skills:
  Alchemist, Farmer, Merchant, Painter, Scrivener
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Feats:
  Expanded Spellbook: Extra Daily Spells
  Initiate of the Faith: Healing Word 1/Day, Religion Skill Training
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Languages:
  Common, Elven
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Combat Equipment:
  Orb
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Other Equipment:
  Adventurer's Kit
  70GP
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Powers:
  Ghost Sound (Wizard Cantrip)
    At-Will * Arcane, Illusion
    Standard Action * Ranged 10
    Target: One object or unoccupied square
    Effect: Cause a sound as quiet as a whisper or as loud as a shout or
            fighting to emanate from the target.  If you whisper, you can
            whisper quietly enough that only creatures adjacent to the target
            can hear your words.

  Light (Wizard Cantrip)
    At-Will * Arcane
    Minor Action * Ranged 5
    Target: One object or unoccupied square
    Effect: You cause the target to shed bright light.  The light fills a
            Burst 4 area, and lasts for five minutes.  Putting out the light
            is a free action.
    Special: You can only have one Light cantrip active at once.

  Mage Hand (Wizard Cantrip)
    At-Will * Arcane, Conjuration
    Minor Action * Ranged 5
    Effect: You conjure a spectral, floating hand in an unoccupied square
            within range.  The hand picks up, manipulates, or moves an object
            weighing 20 pounds or less and carries it up to 5 squares.  If you
            are holding an object when you use this power, the hand can move
            the object into a pack and simultaneously move any one object
            carried or worn into your hand.  As a move action, you can move
            the hand up to five squares, as a free action you can cause it to
            drop what it's holding, and as a minor you can cause the hand to
            pick up or manipulate another object.
    Sustain Minor: You can sustain the hand indefinitely.
    Special: You can create only one hand at a time.

  Prestidigitation (Wizard Cantrip)
    At-Will * Arcane
    Standard Action * Ranged 2
    Effect: You can move one pound of material; create a harmless sensory
            effect; color, clean, or soil items in 1 cubic foot for 1 hour;
            instantly light a small fire; chill, warm, or flavor 1 pound of
            non-living material for 1 hour; make a small mark or symbol on an
            object for one hour; produce out of nothingness a small item or
            image that lasts until the end of your next turn; make a small,
            handheld item invisible till the end of your next turn.  Nothing
            this cantrip creates can deal damage, serve as a weapon or tool,
            or hinder another creature's actions.  This cantrip cannot
            duplicate the effect of any other power.
    Special: You can have as many as three prestidigitation effects active at
             one time.

  Magic Missile (Wizard Attack 1)
    At-Will * Arcane, Force, Implement
    Standard Action * Ranged 20
    Target: One creature
    Attack: Intelligence vs Reflex
    Hit: 2d4+Intelligence modifier force damage.
    Special: This power counts as a ranged basic attack.

  Scorching Burst (Wizard Attack 1)
    At-Will * Arcane, Fire, Implement
    Standard Action * Area Burst 1 Within 10 Squares
    Target: Each creature in burst
    Attack: Intelligence vs Reflex
    Hit: 1d6+Intelligence modifier fire damage.

  Thunderwave (Wizard Attack 1)
    At-Will * Arcane, Implement, Thunder
    Standard Action * Close Blast 3
    Target: Each creature in blast
    Attack: Intelligence vs Fortitude
    Hit: 1d6+Intelligence modifier thunder damage, and you push the target a
         number of squares equal to your Wisdom modifier.

  Acid Arrow (Wizard Attack 1)
    Daily * Acid, Arcane, Implement
    Standard Action * Ranged 20
    Primary Target: One creature
    Attack: Intelligence vs Reflex
    Hit: 2d8+Intelligence modifier acid damage, and ongoing 5 acid damage
         (save ends).  Make a secondary attack.
      Secondary Target: Each creature adjacent to the primary target.
      Secondary Attack: Intelligence vs Reflex
      Hit: 1d8+Intelligence modifier acid damage and ongoing 5 acid damage
           (save ends).
    Miss: Half damage, and ongoing 2 acid damage to primary target (save
          ends).  No secondary attack.

  Flaming Sphere (Wizard Attack 1)
    Daily * Arcane, Conjuration, Fire, Implement
    Standard Action * Ranged 10
    Target: One creature adjacent to the flaming sphere
    Attack: Intelligence vs Reflex
    Hit: 2d6+Intelligence modifier fire damage.
    Effect: You conjure a Medium flaming sphere in an unoccupied square within
            range, and the sphere attacks an adjacent creature.  Any creature
            that starts its turn next to the flaming sphere takes
            1d4+Intelligence modifier fire damage.  As a move action, you can
            move the sphere up to 6 squares.
    Sustain Minor: You can sustain this power until the end of the encounter.
                   As a standard action, you can make another attack with the
                   sphere.

  Force Orb (Wizard Attack 1)
    Encounter * Arcane, Force, Implement
    Standard Action * Ranged 20
    Primary Target: One creature or object
    Attack: Intelligence vs Reflex
    Hit: 2d8+Intelligence modifier force damage.  Make a secondary attack.
      Secondary Terget: Each enemy adjacent to primary target.
      Secondary Attack: Intelligence vs Reflex
      Hit: 1d10+Intelligence modifier force damage.
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Rituals:
  Comprehend Language (Level 1)
  Silence (Level 1)
  Tenser's Floating Disc (Level 1)
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