Thernadh
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Name: Thernadh ("Theernath")   Age: 24              Gender: Male
Class: Ranger 1                                       Race: Dwarf
Paragon Path: --             Deity: Sehanine     Alignment: Good
Epic Destiny: --
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Str: 10 / +0             Level Bonus: +0                        AC: 17
Con: 18 / +4             Basic Melee: +4                 Fortitude: 15
Dex: 18 / +4            Basic Ranged: +4                    Reflex: 15
Int: 10 / +0          Healing Surges: 10 / 8HP                Will: 14
Wis: 18 / +4                                            Initiative: +4
Cha: 12 / +1                                                    HP: 35 / 17
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Class Features:
  Fighting Style: Archery
  Hunter's Quarry: Minor Action; Closest Target; +1d6 Damage
  Prime Shot: +1 Attack if closest to target
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Race Features:
  Cast Iron Stomach: +5 racial bonus to saving throws vs Poison
  Dwarven Resilience: Can use second wind as a minor action
  Dwarven Weapon Proficiency: Proficiency with throwing hammer and warhammer
  Encumbered Speed: Armor and Loads don't reduce speed
  Low-Light Vision
  Stand Your Ground: You can reduce shifts by 1 or make a saving throw to
                     avoid being knocked prone
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Skills:
  *Acrobatics +9, Arcana +0, Athletics +0, Bluff +0, Diplomacy +1,
  *Dungeoneering +11, *Endurance +11, Heal +4, History +0, Insight +4,
  Intimidate +1, Nature +4, *Perception +9, Religion +0, *Stealth +9,
  Streetwise +1, Thievery +4
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Background Skills:
  Watchman
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Feats:
  Defensive Mobility: +2 Bonus to AC vs Opportunity Attacks
  Weapon Proficiency: Repeating Military Crossbow
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Languages:
  Common, Dwarven
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Combat Equipment:
  Hide Armor (+3AC)
  Repeating Military Crossbow (+3 Proficiency, 1d10, 20/40, Load Free)
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Other Equipment:
  Standard Adventurer's Kit
  5GP
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Powers:
  Nimble Strike (Ranger Attack 1)
    At-Will * Martial, Weapon
    Standard Action * Ranged Weapon
    Target: One Creature
    Special: Shift 1 square before or after you attack
    Attack: Dexterity vs AC
    Hit: 1[W]+Dexterity modifier damage.

  Twin Strike (Ranger Attack 1)
    At-Will * Martial, Weapon
    Standard Action * Melee or Ranged Weapon
    Requirement: You must be wielding two melee weapons or a ranged weapon
    Targets: One or two creatures
    Attack: Strength vs AC or Dexterity vs AC
    Hit: 1[W] damage per attack.

  Evasive Strike (Ranger Attack 1)
    Encounter * Martial, Weapon
    Standard Action * Melee or Ranged Weapon
    Target: One creature
    Special: You can shift a number of squares equal to 1+Wisdom modifier
             before or after the attack
    Attack: Strength vs AC or Dexterity vs AC
    Hit: 2[W]+Strength modifier or 2[W]+Dexterity modifier damage.

  Hunter's Bear Trap (Ranger Attack 1)
    Daily * Martial, Weapon
    Standard Action * Melee or Ranged Weapon
    Target: One creature
    Attack: Strength vs AC or Dexterity vs AC
    Hit: 2[W]+Strength modifier or 2[W]+Dexterity modifier damage.  The target
         is slowed and takes ongoing 5 damage (save ends both).
    Miss: Half damage, no ongoing damage, and the target is slowed until the
          end of your next turn.
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