Erdan
==============================================================================
Name: Erdan Silverblade        Age: 28              Gender: Male
Class: Ranger 1                                       Race: Elf
Paragon Path: --             Deity: Raven Queen  Alignment: Good
Epic Destiny: --
------------------------------------------------------------------------------
Str: 18 / +4             Level Bonus: +0                        AC: 17
Con: 14 / +2             Basic Melee: +4                 Fortitude: 15
Dex: 18 / +4            Basic Ranged: +4                    Reflex: 15
Int: 10 / +0          Healing Surges: 8 / 7HP                 Will: 13
Wis: 16 / +3                                            Initiative: +4
Cha: 10 / +0                                                    HP: 31 / 15
------------------------------------------------------------------------------
Class Features:
  Hunter's Quarry: Minor Action; Nearest Enemy; +1d6 damage
  Prime Shot: +1 Attack Roll if you're nearest to the target
  Two-Blade Fighting Style: Use Any One-Handed Weapon as Off-Hand Weapon
------------------------------------------------------------------------------
Race Features:
  Elven Weapon Proficiency: Longbow, Shortbow
  Fey Origin
  Group Awareness: +1 to Perception for non-elf allies
  Power: Elven Accuracy
  Speed: 7
  Vision: Low-Light
  Wild Step: Ignore difficult terrain when you shift
------------------------------------------------------------------------------
Skills:
  Acrobatics +4, Arcana +0, *Athletics +9, Bluff +0, Diplomacy +0,
  Dungeoneering +3, *Endurance +7, Heal +3, History +0, Insight +3,
  Intimidate +0, *Nature +8, *Perception +8, Religion +0, *Stealth +9,
  Streetwise +0, Thievery +4
------------------------------------------------------------------------------
Background Skills:
  Military Scout
------------------------------------------------------------------------------
Feats:
  Toughness: +5HP/Tier (B)
  Weapon Proficiency: Bastard Sword
------------------------------------------------------------------------------
Languages:
  Common, Elven
------------------------------------------------------------------------------
Combat Equipment:
  2 Bastard Swords (+3 Proficiency, 1d10, Versatile) (60GP)
  Hide Armor (+3 AC, -1 Check Penalty) (30GP)
------------------------------------------------------------------------------
Other Equipment:
  10GP
------------------------------------------------------------------------------
Powers:
  Hit and Run (Ranger Attack 1)
    At-Will * Martial, Weapon
    Standard Action * Melee Weapon
    Target: One creature
    Attack: Strength vs AC
    Hit: 1[W]+Strength modifier damage
    Effect: If you move in the same turn after this attack, leaving the first
            square adjacent to the target does not provoke an opportunity
            attack from the target.

  Twin Strike (Ranger Attack 1)
    At-Will * Martial, Weapon
    Standard Action * Melee or Ranged Weapon
    Requirement: You must be wielding two melee weapons or a ranged weapon
    Targets: One or two creatures
    Attack: Strength vs AC or Dexterity vs AC
    Hit: 1[W] per attack

  Elven Accuracy (Elf Racial Power)
    Encounter
    Free Action * Personal
    Effect: Reroll an attack roll.  Use the second roll, even if it's lower.

  Two-Fanged Strike (Ranger Attack 1)
    Encounter * Martial, Weapon
    Standard Action * Melee or Ranged Weapon
    Requirement: You must be wielding two melee weapons or a ranged weapon
    Target: One creature
    Attack: Strength vs AC or Dexterity vs AC
    Hit: 1[W]+Strength modifier damage or 1[W]+Dexterity modifier damage.  If
         both attacks hit, you deal extra damage equal to your Wisdom bonus.

  Hunter's Bear Trap (Ranger Attack 1)
    Daily * Martial, Weapon
    Standard Action * Melee or Ranged Weapon
    Target: One creature
    Attack: Strength vs AC or Dexterity vs AC
    Hit: 2[W]+Strength modifier damage or 2[W]+Dexterity modifier damage, and
         the target is slowed and takes ongoing 5 damage (save ends both).
    Miss: Half damage, no ongoing damage, and the target is slowed till the
          end of your turn.
==============================================================================