Alasar
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Name: Alasar                   Age: 19              Gender: Male
Class: Paladin 1                                      Race: Dragonborn
Paragon Path: --             Deity: Bahamut      Alignment: LG
Epic Destiny: --
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Str: 20 / +5             Level Bonus: +0                        AC: 20
Con: 14 / +2             Basic Melee: +5                 Fortitude: 16
Dex: 10 / +0            Basic Ranged: +5                    Reflex: 14
Int: 12 / +1          Healing Surges: 12 / 9HP                Will: 14
Wis: 14 / +2                                            Initiative: +0
Cha: 16 / +3                                                    HP: 29 / 14
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Class Features:
  Channel Divinity: Divine Mettle, Divine Strength
  Divine Challenge
  Lay on Hands
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Race Features:
  Dragonborn Fury: +1 to Attack while Bloody
  Draconic Heritage: Healing Surge is equal to Quarter + Con Modifier
  Movement: 6
  Power: Dragon Breath
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Skills:
  Acrobatics +0, Arcana +1, Athletics +5, Bluff +3, *Diplomacy +8,
  Dungeoneering +2, Endurance +2, Heal +2, History +3, *Insight +7,
  *Intimidate +10, Nature +2, Perception +2, *Religion +6, Stealth -4,
  Streetwise +3, Thievery +0
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Background Skills:
  Clerk
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Feats:
  Weapon Proficiency: Bastard Sword
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Languages: Common, Draconic
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Combat Equipment:
  Bastard Sword (+3 Proficiency, 1d10, Versatile) (30GP)
  Heavy Shield (+2 Shield Bonus) (10GP)
  Holy Symbol (10GP)
  Plate Armor (+8AC) (50GP)
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Other Equipment:
  0GP
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Powers:
  Channel Divinity: Divine Mettle (Paladin Feature)
    Encounter * Divine
    Minor Action * Close Burst 10
    Target: One creature in burst
    Effect: the target makes a saving throw with a bonus equal to your Charisma
            modifier.

  Channel Divinity: Divine Strength (Paladin Feature)
    Encounter * Divine
    Minor Action * Personal
    Effect: Apply your Strength modifier as extra damage on your next attack
            this turn.

  Divine Challenge (Paladin Feature)
    At-Will * Divine, Radiant
    Minor Action * Close Burst 5
    Target: One creature in burst
    Effect: You mark the target.  Target remains marked till you mark someone
            else or you fail to engage the target.  Target takes -2 penalty to
            attack rolls that don't include you as a target, and takes radiant
            damage equal to 3+Charisma modifier.  To engage a target, you must
            attack the target or end your turn adjacent to it.  You can use
            Divine Challenge once per turn.

  Holy Strike (Paladin Attack 1)
    At-Will * Divine, Radiant, Weapon
    Standard Action * Melee Weapon
    Target: One Creature
    Attack: Strength vs AC
    Hit: 1[W]+Strength radiant damage.  If you marked the target, you gain a
         bonus to the damage roll equal to your Wisdom modifier.

  Lay on Hands (Paladin Feature)
    At-Will (Special) * Divine, Healing
    Special: You may use this power a number of times equal to your Wisdom
             modifier, but only once per round.
    Minor Action * Melee Touch
    Target: One Creature
    Effect: You spend a healing surge but regain no hit points.  Instead, the
            target regains hit points as if it had spent a healing surge.  You
            must have at least one healing surge left to use this power.

  Valiant Strike (Paladin Attack 1)
    At-Will * Divine, Weapon
    Standard Action * Melee Weapon
    Target: One Creature
    Attack: Strength+(1 per enemy adjacent to you) vs AC
    Hit: 1[W]+Strength modifier damage.

  Dragon Breath (Dragonborn Racial Power)
    Encounter * Cold
    Minor Action * Close Blast 3
    Targets: All creatures in area
    Attack: Strength+2 vs Reflex
    Hit: 1d6+Constitution modifier damage.

  Radiant Smite (Paladin Attack 1)
    Encounter * Divine, Radiant, Weapon
    Standard Action * Melee Weapon
    Target: One Creature
    Attack: Strength vs AC
    Hit: 2[W]+Strength modifier+Wisdom modifier radiant damage.

  Paladin's Judgement (Paladin Attack 1)
    Daily * Divine, Healing, Weapon
    Standard Action * Melee Weapon
    Target: One Creature
    Attack: Strength vs AC
    Hit: 3[W]+Strength modifier damage, and one ally within 5 squares of you
         can spend a healing surge.
    Miss: One ally within 5 squares of you can spend a healing surge.
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